Occupational Safety and Health Training: A Comparative Analysis of Gamification and Conventional Methods
DOI:
https://doi.org/10.71701/5mstm709Keywords:
Safety training, Gamification, Game-based techniques, Skills application, Information retention, Training satisfaction, Occupational safety and healthAbstract
Occupational Safety and Health (OSH) training programs often face low knowledge retention and the challenge of ensuring that workers effectively apply what they learn, largely due to the use of conventional methodologies focused on theoretical exposition. This situation highlights the need for more dynamic and interactive strategies that promote meaningful and lasting learning.
The objective of this study was to compare the effectiveness of gamification with traditional methods in OSH training by evaluating their impact on information retention, skills application, and worker satisfaction.
The research employed a pre-test/post-test experimental design with a control group and an experimental group. From a population of 1,371 workers, a sample of 100 was randomly selected and assigned to the two groups. Questionnaires were used to assess three dimensions: information retention, practical application of the knowledge acquired, and satisfaction with the training.
The results showed that the group trained through gamification achieved an average improvement of 35.06% between the pre-test and post-test, whereas the group trained with traditional methods showed an increase of 16.69%. Additionally, acceptance of the method was significantly higher in the gamified group (96%) than in the traditional group (32%).
In conclusion, the findings demonstrate that gamification is considerably more effective than conventional methods for OSH training, as it fosters greater knowledge retention, improved development of practical skills, and higher levels of worker satisfaction. These results support the incorporation of game-based strategies as a robust tool for enhancing the effectiveness of safety training.
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