Occupational Safety and Health Training: A Comparative Analysis of Gamification and Conventional Methods

Authors

DOI:

https://doi.org/10.71701/5mstm709

Keywords:

Safety training, Gamification, Game-based techniques, Skills application, Information retention, Training satisfaction, Occupational safety and health

Abstract

Occupational Safety and Health (OSH) training programs often face low knowledge retention and the challenge of ensuring that workers effectively apply what they learn, largely due to the use of conventional methodologies focused on theoretical exposition. This situation highlights the need for more dynamic and interactive strategies that promote meaningful and lasting learning.

The objective of this study was to compare the effectiveness of gamification with traditional methods in OSH training by evaluating their impact on information retention, skills application, and worker satisfaction.

The research employed a pre-test/post-test experimental design with a control group and an experimental group. From a population of 1,371 workers, a sample of 100 was randomly selected and assigned to the two groups. Questionnaires were used to assess three dimensions: information retention, practical application of the knowledge acquired, and satisfaction with the training.

The results showed that the group trained through gamification achieved an average improvement of 35.06% between the pre-test and post-test, whereas the group trained with traditional methods showed an increase of 16.69%. Additionally, acceptance of the method was significantly higher in the gamified group (96%) than in the traditional group (32%).

In conclusion, the findings demonstrate that gamification is considerably more effective than conventional methods for OSH training, as it fosters greater knowledge retention, improved development of practical skills, and higher levels of worker satisfaction. These results support the incorporation of game-based strategies as a robust tool for enhancing the effectiveness of safety training.

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Author Biography

  • Fernando Hugo Humpiri Montoya, Tecsup

    Ingeniero industrial. Actualmente, curso la maestría en Docencia Universitaria y Gestión Educativa en la Universidad Tecnológica del Perú. Se encuentra certificado como Técnico en Emergencias Médicas en Argentina. Asimismo, posee una especialización en Higiene Laboral por la Universidad ESAN y en Gamificación de Procesos Educativos y Empresariales por la Escuela de Posgrado de la Universidad San Ignacio de Loyola (USIL), Especialización en Prevención de Riesgos Laborales por CEEUR de España. Especialista en Ergonomía Laboral por la Universidad Continental y CENEA en España.  Instructor del Programa Internacional Stop The Bleed®. Certificación Internacional como Entrenador lúdico en SST por la Asociación Latinoamericana de Seguridad e Higiene en el trabajo (ALASEHT). Instructor de Seguridad y Salud en el Trabajo desde 2012 para empresas de gran minería del sur del Perú.  Ha liderado con éxito el desarrollo de cursos y programas de capacitación para empresas mineras. Actualmente, se desempeña como docente de la carrera Gestión de Seguridad y Salud en el Trabajo en Tecsup - Arequipa.

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Portada - Artículo 12

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Published

2025-12-23

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How to Cite

Occupational Safety and Health Training: A Comparative Analysis of Gamification and Conventional Methods. (2025). Revista I+i, 19, 151-162. https://doi.org/10.71701/5mstm709

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